{"id":10,"date":"2003-03-13T21:52:40","date_gmt":"2003-03-13T11:52:40","guid":{"rendered":"http:\/\/christopherowen.id.au\/blog\/?p=10"},"modified":"2003-03-13T21:52:40","modified_gmt":"2003-03-13T11:52:40","slug":"90643707","status":"publish","type":"post","link":"https:\/\/christopherowen.au\/blog\/2003\/03\/13\/90643707\/","title":{"rendered":"Low Cost Medieval Soldiers"},"content":{"rendered":"<p>This post brought to you by <a href=\"http:\/\/www.pantheon.org\/articles\/h\/hermes.html\">Hermes<\/a>  and symptoms of <a href=\"http:\/\/www.microsoft.com\/games\/freelancer\/\">Freelancer<\/a> withdrawal.  Right at this moment in time I am severly deficient in both time and thought  &#8212; a quandary I imagine a number of you can relate to.<\/p>\n<p>One of the exponents of this situation is the recently release Digital Anvil  production Freelancer. This game basically takes most of the things that were  good in <a href=\"http:\/\/www.mobygames.com\/developer\/sheet\/view\/developerId,1003\/\">David Braben<\/a>&#8216;s  epic <a href=\"http:\/\/www.frontier.co.uk\/games\/frontier\/\">Elite 2: Frontier<\/a>  and fixes the major thing that was wrong with this  classic: the ship-to-ship combat. Frontier basically gave us a lesson in the  impracticality of warfare in the void by showing us that dogfighting and  relativity to <strong>not<\/strong> mix. This &#8212; while being admirable and  realistic &#8212; did not necessarily result in the best <em>fun<\/em>. In fact  the only way to fight in Frontier was to set your autopilot on your victim and  hope that by holding down the trigger you somehow managed to atomise the  unfortunate soul&#8217;s hull. Freelancer does away with alot of the realism and  brings back a whole universe of fun &#8212; a process which should be applied  more often in life.<\/p>\n<p>Freelancer is compulsive playing at its best. It takes <a href=\"http:\/\/www.civ3.com\/\">Civilization<\/a>&#8216;s  life-wrecking &#8220;just one more turn&#8221; game play and applies it to  missions in outer-space and I thank the great gods that I do not have anything  of a crucial nature to achieve in the immediate future. In fact my hands are  sweating and my brain is racing trying to think of a way to finish the post  within the shortest possible span of time so that I may feel that instant  gratification of running my mouse pointer over its delectable executable and  throughly <em>executing it<\/em> &#8212; oh how it pains me to know that word is  synonymous with another, not so pleasant activity where people actually leave  this world but not via space vessel.<\/p>\n<p>Just a few quibbles &#8212; the game from what I have seen does not have the  same scope as Frontier in that there aren&#8217;t as many systems or planets or ships  for that matter. Braben basically shipped an entire galaxy of systems on  one 880KB floppy through the clever use of an algorithmically generated galaxy.  This has not been done with Freelancer which forgoes some of the grandness  associated with that other great space trading game. The missions you carry out  as fillers from the main story arc are not as diverse either. In Frontier you  could look up entire bulletin boards featuring advertisements for people  desiring passage to other systems, goods in need of delivery, people looking for  other people and the usual assassinations; to name a few. Freelancer has  somewhat bland &#8220;proceed to this sector and annihilate this bunch of random  no-hopers&#8221;\u009d type missions. This situation may improve though &#8212; at least I hope it  does. On the up-side you can still engage in the usual commodities trading  between planets and the obligatory asteroid mining.<\/p>\n<p>Do not expect solar systems modeled on our current theories of stellar  evolution either; most of the ones in Freelancer resemble UBD street directories  with roads going between planets which seem to be only a few kilometres apart  and orbiting nothing in particular. You can basically see detail on each planet  from every other one, rather than just points of light; so you get the idea of  the unrealistic scale we are talking about here. Who am I to talk though? It&#8217;s  not like I&#8217;ve been to another planet before &#8212; although I realise that some of you probably think otherwise.<\/p>\n<p>Given the long running and seemingly endless polarisation of the PC games  market into real time strategy games and first person shooters, Freelancer is a  <em>very<\/em> welcome addition and is the type of game that has been absent from  the industry for far too long. The only modern space flight games that I can recommend are the <a href=\"http:\/\/www.freespace2.com\/\">Freespace<\/a> series,  <a href=\"http:\/\/www.edgeofchaos.net\/\">Edge of Chaos<\/a>,  <a href=\"http:\/\/www.microsoft.com\/games\/da\/starlancer\/\">Starlancer<\/a> and this. I know that Freelancer started off as being a far more ambitious title than what  has been delivered but what we have here is most certainly better than having nothing at all.<\/p>\n<p>Sad really considering the capabilities of today&#8217;s personal computers.<\/p>\n<p>Click, click.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This post brought to you by Hermes and symptoms of Freelancer withdrawal. Right at this moment in time I am severly deficient in both time and thought &#8212; a quandary I imagine a number of you can relate to. One of the exponents of this situation is the recently release Digital Anvil production Freelancer. This [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"activitypub_content_warning":"","activitypub_content_visibility":"","activitypub_max_image_attachments":4,"activitypub_interaction_policy_quote":"","activitypub_status":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-10","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/christopherowen.au\/blog\/wp-json\/wp\/v2\/posts\/10","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/christopherowen.au\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/christopherowen.au\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/christopherowen.au\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/christopherowen.au\/blog\/wp-json\/wp\/v2\/comments?post=10"}],"version-history":[{"count":0,"href":"https:\/\/christopherowen.au\/blog\/wp-json\/wp\/v2\/posts\/10\/revisions"}],"wp:attachment":[{"href":"https:\/\/christopherowen.au\/blog\/wp-json\/wp\/v2\/media?parent=10"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/christopherowen.au\/blog\/wp-json\/wp\/v2\/categories?post=10"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/christopherowen.au\/blog\/wp-json\/wp\/v2\/tags?post=10"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}